
Adam Volker and Bohdon Sayre of Flight School Studio
The AIAS Game Maker's Notebook
00:00
The Creatures and the Mechanics
Yagarhead: We had a lot of stuff we carried over, but there was also like a huge amountlike reinventing the wheel. Originally it was kind of a vengeance story, and it was about letting go. And stone fly was more natural. There's a lot of games that feel like that. We just come up and then pick out individual elements that somehow fit into this, like overall theme. Then you set to let come up something.
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