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Navigating Game Design Language
This chapter explores the complexities of terminology in game design, addressing the confusion between 'roll' and 'role' and advocating for clearer naming conventions. It highlights the development of a game set in a fictional city, Robust, centered around giant robots, while discussing the significance of title clarity and visual elements. Additionally, the chapter delves into the challenges of pitching board games to publishers and refining prototypes for player engagement and understanding.