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How Small Is Your Development Model for Unity?
The holy grail, kind of, for a lot of types of games is unoghfraso acquisition. The tricky part is, i think we don't quite have the right development model to make that possible. Pretty much all our angints to day involve some kind of large acid down load and,. you know, a large star up to kind of up everything. And then, you know, just basically doing a lot of work up front.