The AIAS Game Maker's Notebook cover image

17 Year Development Journey with Caves of Qud

The AIAS Game Maker's Notebook

CHAPTER

Emergent Narratives in Game Design

This chapter explores the evolving philosophy of design in video games, focusing on the balance between bespoke content and procedural generation in creating rich player experiences. Using examples from games like Caves of Qud, Morrowind, and Skyrim, it discusses how modular elements and familiar settings enhance player storytelling and exploration. The conversation emphasizes the personal touch of procedural mechanics, allowing unique narratives to unfold for each player through a blend of exploration and discovery.

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