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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

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Asynchronous Ergonomic Rusts: What You Need to Know

The two biggest things that we're sort of waiting on to be built at all. Once these things truly exist, then almost all of synchronous ergonomic rusts would be expressible in asynchronous rust as well. I've heard about async trait and I can't think of right now we have the David Tolone has a crate where you can fake it. It sounds like it would have been part of the originalync await RFC. Is that just not implemented? Is it accepted?

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