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RustFest Interviews Triple Feature: Rust for AAA Game Development; Async Foundations with `async-std`; and Powerful Concurrency Primitives with `crossbeam`

Rustacean Station

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Async: How to Use It in a File System API

Most of the signatures that have been changed are kind of due to lack of language features. So all the streams, common errors and all those things, they're not quite async versions of it yet. There's some gotchas there. But regardless of poisoning, I feel like there's a long-term plan to kind of replace the mutex instead with parking lot somehow, which isn't poison at all. And so maybe that's a decent dovetail.

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