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Designer Notes 73: Liz England

Designer Notes

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The Importance of Iterating Prisoner's Dilemma

"I wanted to say, you're not just doing prisoner's dilemma. You're doing that choice over and over again between two players in a co-op slash competitive sort of like, um, environment," he says. "It turns out that things like a prisoner's dilemma is a very narrative. And so I wanted to experiment with that in a game." He adds: "You never jettison hypothesis like, no, because my master's project, right? Okay?"

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