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The Adventures of the Darrington Brigade

Critical Role

00:00

Alrighty, That Finishes Your Turn, Hazel.

Hazel claps and the sound echoes out. You're pretty sure you've alerted everything within a certain radius of the forest. Top of the ramp, it is now the wolf's turn. It takes 11 points piercing damage to break free from its jaws. Hazel: "I just throw my tuba at him. I heal four points"

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