
133. Zelda and When Players Over-Think Puzzles
Play, Watch, Listen
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Diablo: A Darker Grittier Story
The challenge of writing when you can't outside of cutscenes see anyone's faces. It seems like for a game like that, that they've clearly gone with this darker grittier story where they definitely want you to be engaged with the story. "I have no idea how they, how they're going to do it"
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