
Everything You Didn’t Know About Playrix with Maxim Kirilenko, CBDO at Playrix
Deconstructor of Fun
00:00
Game Development Studio
A lot of the company culture was already built around remote, remote work. And so i probably wasn't that big of a hit on productivity compared to other companies like superself. We hadas all necessary processes to achieve success in this case. I think that we increased, like even more productive t during a copanding. Thats, thats, that's interesting. Of course, it was like awful time for the whole humant and for a lot of companies. But, ah, i'm pretty sure that we'll overcome the speriod of time, a wa antlastic time for games business. Yet, from rating a standpoint, definitely from er a new customers standpoint as well.
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