I think VR has a lot of potential in the hopefully not too long future and having performance data on it would be quite interesting. Pretty much every VR game that I'm aware of dynamically scales its quality depending on the performance of your GPU. So that's one of the reasons that VR benchmarking is pretty much not a thing. Like nobody really does it because you can't compare it unless you're using machine vision to compare the relative downgrading of the quality. One of my core principles is that I never want to beg anyone to be here. I only want people here who want to be here... so if they are not wanting to be here enough that their performance is a problem, then

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