Rust in Production cover image

Sentry with Arpad Borsos

Rust in Production

00:00

Discussion on Runtimes, Symbolication, and Symbol Servers

The chapter explores technical aspects like runtimes, synchronization, and thread core models, and then shifts to a business-focused discussion on symbolication to make stack traces readable for both native and JavaScript events. It also covers the challenges and intricacies of symbol servers, source maps, and language-specific features like demangling in Rust and Go, with a focus on utilizing Symbolicator for source map processing and Google Cloud for operations.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app