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Diablo: A Real Time Strategy Game
The lighting engine was maybe the most difficult thing. Getting metal to work like really efficiently was pretty big challenge. I'm a kind of a history fan too. So it is kind of cool to see that style, but I could understand like escaping to another world and having, you know, the things happening that just don't happen in real life. That's what I love in games like when they're not trying to be realistic because, you know,. like you're trying to like escape reality. And it's not trying to duplicate.