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Can A Game Be Good When It Makes You Feel Bad?

Triple Click

00:00

Game Development

I felt like a recent trend in big budget games in the last year has been a lot of very rushed endings to games. So I was curious if that's just the games I'm playing or if others see that as a common trend and it may be connected to pandemic related development issues. More broadly, I was wondering if you had insight on how decisions to make cuts in these types of situations are made.

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