2min chapter

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Bonus Episode: The N64 Decompilation Scene with Ethan Roseman and Mark Street

Software Engineering Daily

CHAPTER

Reasons for Focusing on Nintendo 64 in Decompilation Scene

The chapter delves into the reasons behind focusing on decompilation activities on the Nintendo 64 (N64) system, highlighting its significance as the starting point for most tooling. It discusses the technical aspects that make decompiling feasible for other platforms with MIPS CPUs, such as PlayStation 1 and 2.

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