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Dragon's Dogma 2 Makes Friction Fun

Triple Click

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Exploring Satisfaction and Friction in Video Games

The chapter delves into the varying sources of player satisfaction in video games, from achieving combos to conquering tough adversaries, and discusses the evolution of difficulty settings that cater to diverse player preferences. It explores how adjusting difficulty, hints, and maps can change gameplay experiences and analyzes the impact of friction. From the combat mechanics of Dragon's Dogma 2 to the discussion on quality of life features in games like Destiny, the chapter navigates through the intricate relationship between player satisfaction and friction in video game design.

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