
Julian Ball: Releasing His 8 Year Dream Game (& How It Went), Staying Motivated, Burn Out | Ep. #049
Full Time Game Dev
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Crafting the Game's Aesthetic
This chapter explores the critical aspects of file management in game development, emphasizing collaboration and organization, particularly when working with external contractors. It also dives into the artistic elements of the game, including unique shaders, particle effects, and the immersive qualities brought by lighting and post-processing techniques. Additionally, the discussion covers world-building intricacies, challenges in navigation systems, and the balance of handcrafted and procedural elements in gameplay.
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