Full Time Game Dev cover image

Julian Ball: Releasing His 8 Year Dream Game (& How It Went), Staying Motivated, Burn Out | Ep. #049

Full Time Game Dev

00:00

Crafting the Game's Aesthetic

This chapter explores the critical aspects of file management in game development, emphasizing collaboration and organization, particularly when working with external contractors. It also dives into the artistic elements of the game, including unique shaders, particle effects, and the immersive qualities brought by lighting and post-processing techniques. Additionally, the discussion covers world-building intricacies, challenges in navigation systems, and the balance of handcrafted and procedural elements in gameplay.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app