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28: Surviving Overland with Adam Saltsman

Eggplant: The Secret Lives of Games

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How to Play Metroid: The Rise of the Titans

The first game I ever worked on that had procedurally generated elements at all was cannonball. And then capsule had a lot of it too. The only thing we're going to leave cranked up to 10 is like danger around running out of gas. Yeah. So it's mostly not reactive. Will Smith asked us as well, you know, when the game or the region starts and if the levels are adjusting the upcoming levels based on how you're doing. Yes.

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