Apple's unified log is very, very fast because it's not meant to be consumed in real time. Since the app is streaming that live, it also adds a little bit of overhead. I had to fine tune the behavior of the input consumer so that if you're logging very rarely, let's say once per second, that basically renders every update with a neat animation and so forth. If you're logging like 100 times perSecond, that's something interesting. It doesn't make sense to update the UI every time. So this is Swift UI updating. What? And that's it.

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