
50: Spelunky 2 with Derek Yu and Eirik Suhrke
Eggplant: The Secret Lives of Games
00:00
Music and Design
I definitely felt, eric, like i could hear some of the more like, layred, procedure responsive stuff in the music. The bigger challenge would be, as a composers, how do you write music that works in a procedual context? It's not something that i intend ded to serve to draw attention to itself. But am it essentially mirrers how the level generation works, where just a, well, it placed one chunk of music in the net and then seguay over to different pieces of music sote?" "It's like a spider web of musical ideas that's string together int song," he replied.
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