
06: Making Spelunky 2 with Derek Yu
Eggplant: The Secret Lives of Games
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The Flexibility of Design Thinking
When people play games they learn the rules and then they figure out how they can break them. And it's kind of interesting during the development of spelunky to. I'll notice just kind of interacting back and forth with blit on things. There will be occasions where like Mickey will come to me and say you know the testers at Blit who have been playing the game. They like found some exploit right where they can just really easily do this. That's exactly what I want people to be able to do in spelunky and I want them to have that feeling all the time.
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