
How Writing Is Like Fencing, With Writer Max Gladstone - Part 1
Ex Urbe Ad Astra
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The Explanatory Text for a Museum Exhibit
The author has complete control over the sequence of how often ariel is described versus how much the others are looked at, in a way that the playwright doesn't have. Most of the game work that i've done has been and sort of choose your own path style gaming where there is a certain amount of time lock on what's going to happen next. The challenge is coming to this from prose science fiction and fantasy. How does your character understand what's happening? Who else is going to give them that information under what circumstances? It every instance.
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