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How to Replicate a Photo One to One
The most challenging part of an environment and outdoor environment is the ground itself. There's a lot going on on the surface, the ground, that stuff that you can download. Most studios are going to be using an asset library, just pulling from out there. They're really like textured textures? No! You would go out and photograph your own textures. So when you can use photo scanned assets, do it anyway. The next one, this is sort of just like a side theory thing to learn. Optimizing renders. If you don't know what is making your render take 20, 30 minutes to render, you're going to be eating up valuable time and motivation.