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The Reid Hoffman Story (Part 1): Make everyone a hero

Masters of Scale

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Dungeons and Dragons - A Game of Complex Human Motivation

As part of it, you also wanted to have people feel like they kind of earned their heroism. It's interesting because by your description, it is very much a game of complex human motivations. I suspect there have been moments as a CEO and investor when you longed for the day is when people were as simple as just wanting to kill something with a sword.

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