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005 - Psychology and Game AI

Psychology of Video Games Podcast

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Utility Theory in AI Architecture

The book is really about how we think and how we can, as people or as dogs or orcs or dragons. How do we then convert that into a way we can use it in our games to make them feel like they're doing something against a real person, dog or dragon? And so that's what I do is I, in the book, I go into a lot of that. Also my lectures that I've done at GBC and other places too, is it talks about utility theory and how we turn characters into believable agents by coming up with these formulas and numbers"

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