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Game on Screens
There were many false starts along the way. The original idea was like, yes, let's just jam all this into like, buttons. And then at some point it was like, oh, my god, we've got like forty buttons and alt buttons and shift and control buttons. I was really adamant that the game on screens be third person for a while. That probably wasted like, six months of dev time for some mone. If they're listening now, i apologize to them.