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Designer Notes 65: Robin Hunicke - Part 2

Designer Notes

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Game Design - A Game That Isn't Toxic

i think his path, coming to the united states from china, growing up after the taniman square a atrocity. And so he was like, what if we made nonline game that wasn't toxic? No, the best way to do it is to make it, you know, in experience where everyone has the same goal. That was his idea. He we did this four player test where everyone playing had the same goal, and there were only four people. We brought four people into the studio, to the closet in the santamonica idio. We put them in different rooms, a were closets. We let them in through different entrances at slightly different times

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