TalkRL: The Reinforcement Learning Podcast cover image

Julian Togelius

TalkRL: The Reinforcement Learning Podcast

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The Path of Distruction for Level Design

We have this thing called the path of destruction, which basically takes good levels, destroys them in a myriad different ways. So it's a little bit RL-like. It's also a little bit like a diffusion model. We've been able to do this for game levels, for Lego structures, and so on. One interesting thing here that you can do is that for people who don't care about coming up with levels as good for humans or interesting Lego structures, I mean, most people actually do care. But if you had that maybe, then that could drive your level designer.

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