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How to Make a Super Thematic Game and Do Research with Dave Beck

The Board Game Design Lab

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The Curse of Knowledge

Gabe: I think it also comes down to as far as research goes, it's real easy to learn too much. And the kind of curse of knowledge, and especially in this situation, like you probably know more about these alcohols now than 99.9% of the people who are ever going to play your game. This is something I ran into a couple years, a few years ago, when I was working on a football game. The fun part was building your team and going head-to-head against the other players at the table and winning the championship. That's the fun part. So how can we spend the most mind and time doing the fun part? Is that

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