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Poison - What's the Pillars of Design?
I think one of the things that I thought was really surprising about the game is how easily your brain as a player chunks it into decisions for like a totally contiguous 3D action game. We have all these tashes like that then have flavor when you add them to your jumps and stuff like they, you know, I'll fight those people. And I think that's where maybe Andy was getting some of the meat boy vibes, which I also got except that I like this game a lot more than meat boy.