
Quitting your Job to Build a Game Studio with Bria Sullivan
Hanselminutes with Scott Hanselman
00:00
Set State and Flutter - A Game Engine Perspective
"i didn't even understand or have a concept in unity of like meano frames and how fast a frame is. So i think that the being able to connect those two things really helped me have a better understanding of game engines as a hole, ind what it could do for me," he says. "Working at a big company like a google or a microsoft, you know, performance is everything." 'If i was to do it again, or to make this same game in unity, it would probably take a lot less time'
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