The main combat ones, they always win. You always know the players will drift toward the combat type skills because every character needs some amount of that. And then how do you balance them where when you load up the skill menu, it isn't automatically give me plus 10 damage? How do you get the- what about the combat system? That does seem to be an important part of a lot of games. It's not until you really see, okay, how impactful is that one? How much are you doing it? Like how much are you really- and the main combat ones,. They always win. Usually have it in the beginning, but it's just we know it won't

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