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Christoffer Holmgård: AI for Video Games

The Gradient: Perspectives on AI

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The Future of AI in Minecraft

I still think there's progress to be made in the kind of behavior that you can see in those kinds of environments and versatile stuff to be learned. So I think a lot of that will, you know, thinking about it from the game side of things is where I've been doing all my research for years. In AI for games and more in AI for games, we don't say the F word because nobody's figured out how to measure fun.

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