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The Most Impactful Emotional Experience in a Video Game
Tiso: Not every game can make, i use a cry note, nor is it the goal of every game. Tiso: There's often no one strategy that suits all sit ons um. But we think, you knowwe're highly supportive of the creative community and our portfolio companies. Ten cents investment philosophy in the west cuts across both organizations - they don't tell people how to make games.