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Ep 12: Our Game Awards picks + we interview Pentiment Director Josh Sawyer

Friends Per Second

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Pentiment

I feel like it ends very clearly and definitively. And there's not a whole lot of like, oh, yeah, what about Andrea Smoller will return in? So games of this type sure or like other games in this time period, that'd be fantastic. There's so much more to talk about. But I really feel there was very little where I was like,Oh, man, I really just didn't get to deal with this very important facet of life in this time. Where do you keep getting the ideas from? Does it come from the world? Or is it just things you've read? How do you keep making these huge, huge games, all these characters?

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