
102. Elden Ring, Play-Testing, and Left-Footedness
Play, Watch, Listen
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Play Testing - I'm Not Getting at It a Depth
I would say you'vealways got a goal in mind of who you're making a game for. I always say, i suspect that some er triple a play testing is broader than what you are saying. Some of the weaker decisions i've made game designwise over the years have been trying to make a game that's, quite unquote, for every one. All games should be accessible to everyone, but games don't need to be for everyone in terms of, like, the tastes of the individual. Ifi, if i was, for example, working on first plart i apetica yo, hypothetically, for a popular games consul, yet, you'd better make
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