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Am I Putting My Stressing It Properly?
The game has this really interesting ab language that you created for it, and i'll leave it to sara to ask this question properly. It came out of the sort of development of choral am vocalizations in the game. And then from there, it kind of grew. The way i met um jake was by doing a gibberish language for skulls. That was their game. Just before that, i've done a couple different gibberish languages that was completely improvised,. And then, you know, something like pyr was very, very, very mapped out, very,very precise and comprehensive. So if you can talk more about, like, the thinking behind that,