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Unsupervised Environment Design - How to Predict Learning Potential for a Given Level
A paper that we just got accepted, an eropes. We can actually turn that into a approach for what's called unsupervised environment design. It's analogous to an active learning kind of scenaria, where you're trying to provide some signal into the training process and gain most new information. And it turns out, if you actually not really treated as an agent, but you just randomly sample from your procedy generated kind of environment design space, then overtime, the levels that you keep will gradually become more difficult than they were before.