
Brainstorming 50 Games in 1 for UFO 50
The AIAS Game Maker's Notebook
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The Journey of Game Development
This chapter explores the complex process of developing a collection of 50 games, detailing phases from initial prototyping to focused individual game development. It discusses the challenges of meeting deadlines and the importance of structuring workflow while allowing for creative exploration. The speakers share insights on their collaborative efforts, project timelines, and the nuances of balancing gameplay mechanics across various game types.
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