The most unique aspect of the game is a, not not the stuff that plant was talking about early on, but actually the idea that every npc, every talking n pc, basically, that you meet, they have imer. So if their timer says 300 hours, and in in game time, 300 hours passes, which is much, much faster than real time,. They go uncited. That's where the title of the game comes from. And what that means is these robots that briefly gain sentience fromthes like meteor crashing into earth, i lose sentience, and they become effectively like zombes. This is like all your s these are the shopkeepers. These
Unsighted appeared on consoles and PC earlier this year, but we missed it. What a mistake! Frushtick and Plante talk about this brilliant indie game that blends Zelda and Metroidvanias into something new and thrilling. In the back half of the episode, the Resties discuss their favorite new additions to Xbox Game Pass, particularly the intergalactic space exploration chill-out game, Exo One.
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