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Xalavier Nelson, Jr.

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The Process of Creating a Game

"I saw it, and the first thing i thought of was, space balls. Have you seen space balls before? I am liar with spaceballs, but i've never properly seen it." "The truest reflection of the world we wanted to create was one where docks don't care about money," he says. 'A dog isn't going to not give you a ticket to a phobos just because you're one dollar short' The game is set in an airport failings cuin run by dogs.

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