The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers cover image

Why Games Work: Emotional Arcs, Flow States, and Meaningful Play (with Jesse Schell)

The Design Psychologist | Psychology for UX, Product, Service, Instructional, Interior, and Game Designers

00:00

Experience versus the game as an object

Jesse argues games are machines for generating experiences, so designers must focus on the experiences they want players to have.

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