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How to Guide Your Team Through the Ugly Phase of Design
How do you guide your team through the ugly phase of design? It's a tough one I know I've never had to. Well let me actually I take that back so I could speak from a director like a directing live actions standpoint but maybe something will apply. "Treat them like they're the players not like they're just the support staff and you're the main player like training it like you're a coach" he said.