15min chapter

Software Engineering Daily cover image

DOOM on Super Nintendo with Randy Linden

Software Engineering Daily

CHAPTER

Reviving Doom: The Super Nintendo Project

This chapter explores the nostalgic journey of re-implementing the classic game Doom for the Super Nintendo, detailing the technical challenges and innovative methodologies involved. It highlights the development of a unique toolchain and the collaboration required to translate high-end gaming experiences to a less powerful console. With insights on certification, hardware limitations, and the excitement of innovative features like dual rumble, the chapter captures the essence of bringing a beloved title to a new audience.

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