
DOOM on Super Nintendo with Randy Linden
Software Engineering Daily
00:00
Reviving Doom: The Super Nintendo Project
This chapter explores the nostalgic journey of re-implementing the classic game Doom for the Super Nintendo, detailing the technical challenges and innovative methodologies involved. It highlights the development of a unique toolchain and the collaboration required to translate high-end gaming experiences to a less powerful console. With insights on certification, hardware limitations, and the excitement of innovative features like dual rumble, the chapter captures the essence of bringing a beloved title to a new audience.
Transcript
Play full episode