Software Engineering Daily cover image

DOOM on Super Nintendo with Randy Linden

Software Engineering Daily

00:00

Reviving Doom: The Super Nintendo Project

This chapter explores the nostalgic journey of re-implementing the classic game Doom for the Super Nintendo, detailing the technical challenges and innovative methodologies involved. It highlights the development of a unique toolchain and the collaboration required to translate high-end gaming experiences to a less powerful console. With insights on certification, hardware limitations, and the excitement of innovative features like dual rumble, the chapter captures the essence of bringing a beloved title to a new audience.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app