The puzzle for me with this game is it looks like the future. The visuals here, I think, are fantastic when they're not busted,. It's very beautiful lighting, these absolutely stunning landscapes across Europe. And we should mention the team, obviously the team worked on the previous play-tale game, but they also, notably, worked on the flight simulator game for Microsoft.
A Plague Tale: Requiem is an exceptionally beautiful, technologically modern video game built with a blueprint from a different era. The Resties discuss the comfort and frustration of Xbox 360-era video game design, the power of graphics, and what makes a great tutorial. Then they empty out the remainder of the mailbag, talking about the future of games, media, and games media. Discussed on this episode: A Plague Tale: Requiem, No Man's Sky, The Invisible Man, House of the Dragon.
Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!