#23538
Mentioned in 1 episodes
Logo
The Future of Coding
Book •
Logo, created by Wally Feurzeig and Seymour Papert, is an educational programming language designed to make programming more accessible to children.
It is well known for its 'turtle graphics', which allows users to control a turtle on the screen to draw lines and shapes, providing visual feedback for the code being written.
Papert's work with Logo was deeply influenced by constructivist learning theories, emphasizing that learners build knowledge most effectively through creating and experimenting.
Logo supports a wide range of programming concepts, from basic commands to more advanced topics like recursion and variables.
It aims to empower learners by giving them control over the computer, fostering problem-solving skills and creativity.
Through Logo, Papert sought to create an environment where children could learn mathematics and computer science in a playful and meaningful way.
It is well known for its 'turtle graphics', which allows users to control a turtle on the screen to draw lines and shapes, providing visual feedback for the code being written.
Papert's work with Logo was deeply influenced by constructivist learning theories, emphasizing that learners build knowledge most effectively through creating and experimenting.
Logo supports a wide range of programming concepts, from basic commands to more advanced topics like recursion and variables.
It aims to empower learners by giving them control over the computer, fostering problem-solving skills and creativity.
Through Logo, Papert sought to create an environment where children could learn mathematics and computer science in a playful and meaningful way.
Mentioned by
Mentioned in 1 episodes
Mentioned by ![undefined]()

as inspiration, leading to learning about Logo and Scratch.

Steve Krauss

Research Recap - A Year in Review