

EverQuest
None
Book • 2024
Matthew S. Smith's "EverQuest" delves into the history of the groundbreaking MMORPG, exploring its impact on the gaming world.
The book examines the game's development at a studio initially focused on sports games, highlighting the challenges faced during its creation.
It also discusses the game's captivating gameplay loops, the controversies surrounding gaming addiction, and the emergence of a real-money black market for in-game items.
The book further analyzes EverQuest's enduring popularity and its lasting legacy on the MMORPG genre.
Smith's work provides valuable insights into the evolution of online gaming and the cultural impact of virtual worlds.
The book examines the game's development at a studio initially focused on sports games, highlighting the challenges faced during its creation.
It also discusses the game's captivating gameplay loops, the controversies surrounding gaming addiction, and the emergence of a real-money black market for in-game items.
The book further analyzes EverQuest's enduring popularity and its lasting legacy on the MMORPG genre.
Smith's work provides valuable insights into the evolution of online gaming and the cultural impact of virtual worlds.
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as the author of the book, which explores the history and legacy of the MMORPG EverQuest.

Rudolf Inderst

Matthew S. Smith, "EverQuest" (Boss Fight Books, 2024)
Mentioned by ![undefined]()

as the author of the book, which explores the history and legacy of the MMORPG EverQuest.

Rudolf Inderst

Matthew S. Smith, "EverQuest" (Boss Fight Books, 2024)