

Game Magic
A Game Designer’s Guide to Constructing Magic Systems
Book • 2014
Jeff Howard's "Game of Magic" delves into the design and theory of magic systems in video games.
It explores the historical and cultural influences on game magic, examining how different approaches have shaped the player experience.
The book offers practical guidance for game designers seeking to create more immersive and thematically rich magic systems.
It challenges conventional notions of game magic, advocating for a more nuanced and meaningful representation.
It aims to inspire innovation and creativity in the field of game design.
It explores the historical and cultural influences on game magic, examining how different approaches have shaped the player experience.
The book offers practical guidance for game designers seeking to create more immersive and thematically rich magic systems.
It challenges conventional notions of game magic, advocating for a more nuanced and meaningful representation.
It aims to inspire innovation and creativity in the field of game design.