

#16359
Mentioned in 2 episodes
You've Been Played
Book • 2022
In *You've Been Played*, Adrian Hon critiques the pervasive use of gamification in modern life, highlighting its exploitation by corporations, governments, and schools.
The book explores how points, badges, and leaderboards are used to manipulate behavior, often with severe consequences for those who fail.
Hon also discusses the potential for ethical gamification and offers insights into the psychological and philosophical implications of these practices.
The book explores how points, badges, and leaderboards are used to manipulate behavior, often with severe consequences for those who fail.
Hon also discusses the potential for ethical gamification and offers insights into the psychological and philosophical implications of these practices.
Mentioned by
Mentioned in 2 episodes
Mentioned by ![undefined]()

as a book he wrote critiquing gamification.

Adrian Hon

40 snips
Inside the global computer crash
Mentioned by the narrator as an author who warned against the overblown claims of gamification.

12 snips
How gamification took over the world