

Procedural Content Generation in Games
Book • 2016
This book provides an in-depth exploration of procedural content generation (PCG) techniques for games, including fractal methods, grammar-based methods, search-based and evolutionary methods, and narrative generation.
It is suitable for students, game developers, and researchers interested in AI and computational intelligence.
The authors are renowned for their work in game development and AI research.
It is suitable for students, game developers, and researchers interested in AI and computational intelligence.
The authors are renowned for their work in game development and AI research.