Procedural Content Generation in Games

Book • 2016
This book provides an in-depth exploration of procedural content generation (PCG) techniques for games, including fractal methods, grammar-based methods, search-based and evolutionary methods, and narrative generation.

It is suitable for students, game developers, and researchers interested in AI and computational intelligence.

The authors are renowned for their work in game development and AI research.

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Andrey Kurenkov
as one of the co-authors of the book.
Machine Learning + Procedural Content Generation with Julian Togelius and Sebastian Risi

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